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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Mitu</title><link>http://disqus.com/by/Mitu/</link><description></description><atom:link href="http://disqus.com/Mitu/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 22 Nov 2013 13:20:33 -0000</lastBuildDate><item><title>Re: Social Simulation Game Redshirt Is Everything Great About Space Operas, Everything Terrible About Facebook</title><link>http://www.themarysue.com/redshirt-game-review/#comment-1134752256</link><description>&lt;p&gt;There'll be an iPad version released soon! :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 22 Nov 2013 13:20:33 -0000</pubDate></item><item><title>Re: Social Simulation Game Redshirt Is Everything Great About Space Operas, Everything Terrible About Facebook</title><link>http://www.themarysue.com/redshirt-game-review/#comment-1134720849</link><description>&lt;p&gt;Thanks so much for checking it out! Sorry you didn't get your achievement at the end; that has now been patched in the update last night/this morning. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 22 Nov 2013 12:54:50 -0000</pubDate></item><item><title>Re: A Note About Playing as &amp;#8216;Asrion&amp;#8217; in Redshirt</title><link>http://thetiniestshark.com/?p=186#comment-1130294843</link><description>&lt;p&gt;I appreciate the sentiment, and I'm really glad that you've been enjoying the game yourself.&lt;/p&gt;&lt;p&gt;While that particular feature is indeed there as social commentary, I definitely did not want it to cause that level of unexpected distress. I don't think it's at all unfair for players to want a warning that this is a dynamic that *can* happen in the game. Yes, it's a dynamic that does rely partly on discomfort, but it should definitely be a 'knowing discomfort', rather than the unexpected feelings of distress that can currently be caused. So yes, I'll be making those changes as described above.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Tue, 19 Nov 2013 18:11:12 -0000</pubDate></item><item><title>Re: Redshirt Pre-Orders Are Open! (Also, some reflections.)</title><link>http://mitu.nu/2013/09/redshirt-pre-orders-are-open/#comment-1040563118</link><description>&lt;p&gt;Haha! I, for one, can now confirm that it is a terrible idea to try to release a game and plan a wedding at the same time. Especially if you're fond of technicalities like sleep. :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Thu, 12 Sep 2013 12:37:55 -0000</pubDate></item><item><title>Re: Guest Post: Luke Dicken on Redshirt AI</title><link>http://mitu.nu/2012/06/guest-post-luke-dicken-on-redshirt-ai/#comment-712740046</link><description>&lt;p&gt;Hi - the game is still currently in development, as a one-person team it's tough to remember to keep updating the blog and such, while you're also crunching code full-time.&lt;/p&gt;&lt;p&gt;So no, the game might not have been successful - and certainly not as successful as your presidency, oh Abraham Lincoln! - just *yet* -- but we will see!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Sat, 17 Nov 2012 12:26:42 -0000</pubDate></item><item><title>Re: On &amp;#8220;Booth Babes&amp;#8221;</title><link>http://mitu.nu/2012/06/20/on-booth-babes/#comment-590635044</link><description>&lt;p&gt;Meant to have posted this a couple of weeks ago, but all there is in response to this comment is: &lt;/p&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/embed/njHMRoAD9gk" rel="nofollow noopener" target="_blank" title="http://www.youtube.com/embed/njHMRoAD9gk"&gt;http://www.youtube.com/embe...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Tue, 17 Jul 2012 20:15:42 -0000</pubDate></item><item><title>Re: Guest Post: Luke Dicken on Redshirt AI</title><link>http://mitu.nu/2012/06/guest-post-luke-dicken-on-redshirt-ai/#comment-563142644</link><description>&lt;p&gt;Nope, I can most definitely confirm that you will pay for the game up front, and never pay anything again. Definitely no free-to-play style stuff going on here! There is just a cap on the number of actions your character can do every day (before having to go to sleep to replenish and start a new day). It's a sort of turn-based/real-time hybrid thing. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Wed, 20 Jun 2012 17:48:50 -0000</pubDate></item><item><title>Re: Prometheus (2012): Some Spoilerific Thoughts</title><link>http://mitu.nu/2012/06/06/prometheus-2012/#comment-549868735</link><description>&lt;p&gt;Oh, here's a post with direct quotes from Alan Moore, related to what you said above too: &lt;a href="http://www.fastcocreate.com/1679856/alan-moore-on-watchmen-s-toxic-cloud-and-creativity-v-big-business" rel="nofollow noopener" target="_blank" title="http://www.fastcocreate.com/1679856/alan-moore-on-watchmen-s-toxic-cloud-and-creativity-v-big-business"&gt;http://www.fastcocreate.com...&lt;/a&gt; I went looking quickly again today, as the Watchmen prequel actually hit my local comic book store today, and I was toying with whether to buy it or not.&lt;/p&gt;&lt;p&gt;... I think not.&lt;/p&gt;&lt;p&gt;Been thinking a lot about your final line, actually. I think you might be right about this whole thing. I mean, I'm still into the philosophy of Prometheus as I've discussed, but there's a lot here that's troubling, for sure.&lt;/p&gt;&lt;p&gt;I think the real victim here is set to be the Bladerunner sequel...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Thu, 07 Jun 2012 10:21:07 -0000</pubDate></item><item><title>Re: Prometheus (2012): Some Spoilerific Thoughts</title><link>http://mitu.nu/2012/06/06/prometheus-2012/#comment-549107558</link><description>&lt;p&gt;Thanks for the comment! I answered the thing about David's motivation for infecting Holloway in my response to Ed above too; I simply read this as David's own attempt at 'playing God'. Life begets life, begets life, ad infinitum, just "because [they] could."&lt;/p&gt;&lt;p&gt;Oh, I thought the thing about the medical machine being programmed for male anatomy, and the earlier reference that it can perform a heart bypass, were both simply meant as references to the fact that Peter Weyland was definitely on board (before we explicitly saw him), as we can assume it's there for him.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Wed, 06 Jun 2012 16:13:27 -0000</pubDate></item><item><title>Re: Prometheus (2012): Some Spoilerific Thoughts</title><link>http://mitu.nu/2012/06/06/prometheus-2012/#comment-549103573</link><description>&lt;p&gt;Ed, thanks so much for your in-depth and considered comment! You do present a bunch of very compelling points here, and I absolutely do agree with and note all the same holes and problems you mentioned. As I said on Twitter, your line about  being willing to sift through a morass for gems seems particularly apt; I do feel like I'm being far more patient with the movie than I could've been.&lt;/p&gt;&lt;p&gt;Also, anyone reading this: Ed posted an excellent addendum to this on Twitter: "Hubristic folly of filmmaker swamps critique of hubris of humanity" - an excellent line!&lt;/p&gt;&lt;p&gt;Some more notes:&lt;/p&gt;&lt;p&gt;- I think I felt more willing to set aside the fact that this is part of the Alien universe, perhaps (again, something about which I chose to be forgiving!)&lt;/p&gt;&lt;p&gt;- "A crew selected for the most important mission in human history acts like the cast of a teen-slasher or reality TV show." - Ha, I agree with you there. I sort of wanted to forgive this by contrasting their weird human behaviour with that of David, but, really, in light of Alien, or other similar sci-fi franchises (like my FAVOURITE Sunshine) - in which the crew behave VERY differently, perhaps this is indefensible. :/&lt;/p&gt;&lt;p&gt;- I thought, perhaps, that squid-baby, and infecting Charlie's drink etc, were all David's own attempts at 'playing God' himself?&lt;/p&gt;&lt;p&gt;- With you on the DNA thing: it was unclear, given the way he seemed to 'seed' life on Earth, whether it was explicitly humans that were created from him, or everything? I mean, the rest of the film seems to imply the former.&lt;/p&gt;&lt;p&gt;ANYWAY - I also loved your line: "Maybe this is the new top-down, coporate-controlled equivalent of the oral storytelling in pre-literate societies?" Hmm, yes, troubling for sure.&lt;/p&gt;&lt;p&gt;Though, still, I'm happy to wade through all the crap for those gems. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Wed, 06 Jun 2012 16:08:57 -0000</pubDate></item><item><title>Re: On Why Dove’s Moisturiser for ‘Normal to Dark Skin’ is Harmful to Self-Esteem</title><link>http://mitu.nu/2012/05/25/doves-moisturiser-normal-dark-skin-harmful-selfesteem/#comment-538781933</link><description>&lt;p&gt;Thank you so much for having commented on this, Maggie. It means so much to have your support. &amp;lt;3&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 25 May 2012 21:00:59 -0000</pubDate></item><item><title>Re: On Why Dove’s Moisturiser for ‘Normal to Dark Skin’ is Harmful to Self-Esteem</title><link>http://mitu.nu/2012/05/25/doves-moisturiser-normal-dark-skin-harmful-selfesteem/#comment-538780663</link><description>&lt;p&gt;This is such an amazing, encouraging comment, and I feel so glad to have received it. Thank you. I am so, SO heartened to hear that you get your pupils to question what they mean when they say 'normal'. Many adults don't even get there. I commend your work, thank you. I would have loved to have had a teacher like yourself. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 25 May 2012 20:57:43 -0000</pubDate></item><item><title>Re: On Why Dove’s Moisturiser for ‘Normal to Dark Skin’ is Harmful to Self-Esteem</title><link>http://mitu.nu/2012/05/25/doves-moisturiser-normal-dark-skin-harmful-selfesteem/#comment-538779740</link><description>&lt;p&gt;Most people do not realise that they are playing by the rules, which is the most saddening part of all. Thank you for your support. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 25 May 2012 20:55:25 -0000</pubDate></item><item><title>Re: On Why Dove’s Moisturiser for ‘Normal to Dark Skin’ is Harmful to Self-Esteem</title><link>http://mitu.nu/2012/05/25/doves-moisturiser-normal-dark-skin-harmful-selfesteem/#comment-538779328</link><description>&lt;p&gt;Thank you for commenting, and saying so. The encouragement is appreciated. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 25 May 2012 20:54:24 -0000</pubDate></item><item><title>Re: On Why Dove’s Moisturiser for ‘Normal to Dark Skin’ is Harmful to Self-Esteem</title><link>http://mitu.nu/2012/05/25/doves-moisturiser-normal-dark-skin-harmful-selfesteem/#comment-538774823</link><description>&lt;p&gt;Hi Emily, my apologies in getting to this reply so late. If its not *too* late, I'm more than happy for you to share on Pinterest. :) Thank you.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 25 May 2012 20:43:16 -0000</pubDate></item><item><title>Re: On Dove and &amp;#8220;Normal&amp;#8221; Skin Colour: A Quick Follow-Up</title><link>http://mitu.nu/2012/05/25/on-dove-a-follow-up/#comment-538774404</link><description>&lt;p&gt;Thanks for posting this, Luke. Yeah, regarding the feeling 'samed' by society, and that making it hard to see things from any other perspective, I think it is super important that you speak out, too. This is a good, succinct description of privilege, and what it does to one's perspective. Obviously, I've described how I have felt 'othered' in terms of race, and elsewhere I have spoken about gender, too. But there are certain aspects in which I have enormous amounts of privilege - e.g. being straight, cisgendered, privately-educated, and so on. So, I can extend my thinking to try to apply the same to race privilege, and, I can empathise with why it must be difficult for people to stretch their thinking outside their experience. People are prone to being averse to changing their patterns of thinking, their biases. It's simply easier not to, which is really sad. (And unacceptable, really.)&lt;/p&gt;&lt;p&gt;Thank you, for your words of encouragement. Like I said, it is so important to speak about one's process of realisation, going from being blinded by privilege to suddenly 'getting it', so that those who are not yet there can see and learn from it. &amp;lt;3&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 25 May 2012 20:42:11 -0000</pubDate></item><item><title>Re: On Why Dove’s Moisturiser for ‘Normal to Dark Skin’ is Harmful to Self-Esteem</title><link>http://mitu.nu/2012/05/25/doves-moisturiser-normal-dark-skin-harmful-selfesteem/#comment-538043764</link><description>&lt;p&gt;Thank you, Emma! I certainly hope they will, too. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Thu, 24 May 2012 20:31:04 -0000</pubDate></item><item><title>Re: On Why Dove’s Moisturiser for ‘Normal to Dark Skin’ is Harmful to Self-Esteem</title><link>http://mitu.nu/2012/05/25/doves-moisturiser-normal-dark-skin-harmful-selfesteem/#comment-538043474</link><description>&lt;p&gt;Thank you, Anil, for your wonderful words of support. &amp;lt;3&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Thu, 24 May 2012 20:30:34 -0000</pubDate></item><item><title>Re: Boldly G&amp;#8230;etting on with Development</title><link>http://thetiniestshark.com/?p=114#comment-537484225</link><description>&lt;p&gt;Thanks for letting me know! Yeah, I guess that is the button to subscribe to the comments, but it seems it is pretty misleading, yeah. I will rearrange things to make it more obvious, and add a proper RSS subscription link for the main site. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Thu, 24 May 2012 09:36:47 -0000</pubDate></item><item><title>Re: IndieGames.com - The Weblog Announced: Redshirt</title><link>http://indiegames.com/2012/02/announced_redshirt.html#comment-452932368</link><description>&lt;p&gt;Whoops, some arcane DNS issue, it seems, but for now, a functional mirror is up at &lt;a href="http://redshirtgame.net" rel="nofollow noopener" target="_blank" title="http://redshirtgame.net"&gt;http://redshirtgame.net&lt;/a&gt; - Thanks!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Wed, 29 Feb 2012 21:20:39 -0000</pubDate></item><item><title>Re: Are Games Astronomy?</title><link>http://mitu.nu/2011/05/21/are-games-astronomy/#comment-308766991</link><description>&lt;p&gt;Thank you so much for reading, and for your kind comment! &lt;/p&gt;&lt;p&gt;And gosh, that exhibit sign is wonderful. What a lovely, concise explanation! As a game designer, and thus someone whose life is, as it turns out, all about making models, I wish I'd been able to understand this so clearly when I was a kid.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Tue, 13 Sep 2011 14:14:32 -0000</pubDate></item><item><title>Re: The Tiniest Shark&amp;#8217;s Biggest New Project</title><link>http://thetiniestshark.com/?p=66#comment-217144177</link><description>&lt;p&gt;Don't be silly, there's no - OMGWTF THERE'S A SHARK HERE!&lt;br&gt;(Sadly, no Game Jamming for me this year - too much official game-making work afoot. :D)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Fri, 03 Jun 2011 07:27:48 -0000</pubDate></item><item><title>Re: On Randomness: Games and The Universe</title><link>http://mitu.nu/2011/04/13/on-randomness-games-and-the-universe/#comment-187482438</link><description>&lt;p&gt;Yes, in the interview I recorded with Martin Hollis to go along with the GSW piece (which I'll be turning into a podcast soon), we discussed the same thing - only with regards to 'serendipity' instead of apophenia (which I guess, are very related concepts); at least, one could regard experiencing apophenia as a serendipitous event.&lt;/p&gt;&lt;p&gt;Anyway, yes, we touched upon the same point you're aptly making: If you want a player to have feelings of 'Wow, I stumbled upon this happy accident', then of course it needs to feel like a non-authored sort of experience. So, yes, critical path apophenia/serendipity almost begins to seem contradictory, I agree - or, at the very least, is a very difficult problem to crack.&lt;/p&gt;&lt;p&gt;So yes, being such, perhaps serendipitous feelings are confined only to procedurally generated - or otherwise emergent - sorts of games; but even then, I wonder if there is more we can do to harness/encourage these sorts of experiences without, as you say, making the experience seem contrived.&lt;/p&gt;&lt;p&gt;Thanks for the comment!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Tue, 19 Apr 2011 06:31:33 -0000</pubDate></item><item><title>Re: On GDC, Ideas, and Cities</title><link>http://mitu.nu/2011/03/17/on-gdc-ideas-and-cities/#comment-167354060</link><description>&lt;p&gt;Hah! Thanks for taking my weirdness seriously (and, of course, for accepting the apology! :D)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Thu, 17 Mar 2011 18:32:46 -0000</pubDate></item><item><title>Re: On GDC, Ideas, and Cities</title><link>http://mitu.nu/2011/03/17/on-gdc-ideas-and-cities/#comment-167181256</link><description>&lt;p&gt;So, in continuing facetious-with-layer-of-truthiness of this post, perhaps we could simply critically increase the number of idea 'nodes' (i.e. people with ideas?).&lt;/p&gt;&lt;p&gt;Y'see, I'm not sure if it is 'physical or otherwise'. While the internet has unarguably gone a long way towards contributing to our 'ideas economy', I do think there is massive value to be gained from physical proximity. Of course, if you haven't seen Jenova Chen's entry for the Game Design Challenge (which didn't win, but was also very worthy indeed), he suggested a way for the TED website to be more engaging and facilitate the flow of ideas. I'm not sure about this exact implementation he proposed, but the general principle was one I really admired. (Video online here, he is last: &lt;a href="http://www.youtube.com/watch?v=UAG6XzGah8Q)" rel="nofollow noopener" target="_blank" title="http://www.youtube.com/watch?v=UAG6XzGah8Q)"&gt;http://www.youtube.com/watc...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitu</dc:creator><pubDate>Thu, 17 Mar 2011 11:56:22 -0000</pubDate></item></channel></rss>