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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Miggidy_Mack</title><link>http://disqus.com/by/Miggidy_Mack/</link><description></description><atom:link href="http://disqus.com/Miggidy_Mack/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 16 Jul 2018 12:31:13 -0000</lastBuildDate><item><title>Re: 40K Cheaters: It&amp;#8217;s Time to Throw the Bums Out</title><link>http://www.belloflostsouls.net/2018/07/40k-cheaters-its-time-to-throw-the-bums-out.html#comment-3991165116</link><description>&lt;p&gt;I feel like a lot of this would go away if it wasn't so complex to build a list. I'm still not sure what is legal for me to play, and how to field it. I have Militarum, GK, and a pair of Knights and I genuinely don't even know where to start looking. It made me give up on 40k because I never knew what toys the system allowed me to play and how that worked.&lt;/p&gt;&lt;p&gt;Without the app I would find it impossible. I have a lot of sympathy for "using an illegal list" but that's just me. I realize these guys were at a tournament and should know those rules.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Mon, 16 Jul 2018 12:31:13 -0000</pubDate></item><item><title>Re: Starfinder: Can You Escape PLANET DEATH</title><link>http://www.belloflostsouls.net/2018/01/starfinder-stygian-stars.html#comment-3736184960</link><description>&lt;p&gt;I'm working on the sequel as well! I do hope you enjoy it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Wed, 31 Jan 2018 17:00:01 -0000</pubDate></item><item><title>Re: 40K: Guilliman&amp;#8217;s Big Reveal &amp;#8211; Rules &amp;#038; More!</title><link>http://www.belloflostsouls.net/2017/03/40k-guillimans-big-reveal.html#comment-3185064091</link><description>&lt;p&gt;Sounds thematic for him, but then you never pick up the marker, so if you take him down the first time you get your points. I'm hoping the use of "the marker" implies "last marker placed" in the case of multiple markers then.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Fri, 03 Mar 2017 15:20:43 -0000</pubDate></item><item><title>Re: 40K: Guilliman&amp;#8217;s Big Reveal &amp;#8211; Rules &amp;#038; More!</title><link>http://www.belloflostsouls.net/2017/03/40k-guillimans-big-reveal.html#comment-3185002846</link><description>&lt;p&gt;I'm still trying to figure out the timing of a marker removal. As it isn't defined in the BRB that I can find, or this model (like it is for Tau Markerlight Counters) I don't know if the dead primarch marker ever gets removed.&lt;/p&gt;&lt;p&gt;I don't think it does. So if you take him down and he gets up, at least you'll score for him. Not that taking him down is gonna be easy!&lt;/p&gt;&lt;p&gt;This brings up problems with multiple markers staying in play, and him possibly teleporting around, so that makes me assume they DID want the markers removed, but the rules never call for it (and other rules do, setting precedent).&lt;/p&gt;&lt;p&gt;I'll keep looking for how markers work (I can only find blast markers atm, and I'm reasonably sure that's not what they meant). Maybe it's someplace I missed.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Fri, 03 Mar 2017 14:44:13 -0000</pubDate></item><item><title>Re: 40k Gamers: Are You Whipped?</title><link>http://www.belloflostsouls.net/2016/12/40k-gamers-are-you-whipped.html#comment-3055339812</link><description>&lt;p&gt;Yes. Yes I am. Every Inquisition release proves it.&lt;/p&gt;&lt;p&gt;But no, not by a spouse, just GW itself :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Fri, 16 Dec 2016 11:34:51 -0000</pubDate></item><item><title>Re: 40K Rumors: 8th Edition Changes Direction</title><link>http://www.belloflostsouls.net/2016/11/40k-rumors-8th-edition-changes-direction.html#comment-3006709598</link><description>&lt;p&gt;If they are looking to speed up gameplay the need to start with the dice rolling. Rolling a ton of dice is fine, but we roll three times to resolve each shot (more in some cases). If you adjusted the math to use fewer rolls, that would speed up the game considerably.&lt;/p&gt;&lt;p&gt;However, another big slowdown is looking up rules (because of bloat) as well as all the additional randomization they put into the game.&lt;/p&gt;&lt;p&gt;Here's a trick guys, take all the randomization and make it a player choice. There, now the game requires more skill, plays faster at higher skill levels, and if done right it can add a self-balancing mechanic.&lt;/p&gt;&lt;p&gt;It's more work than just copy-paste and a few edits, you have to... you know... test... and probably with an open beta. If that hasn't happened, they simply do not have the number of games played to know where their long term problems lie.&lt;/p&gt;&lt;p&gt;Without beta testing, a modern miniatures game simply cannot achieve balance. You wouldn't design a car without testing. These games are complex. It's hard sometimes, and work. That's why game design is a job.&lt;/p&gt;&lt;p&gt;If there is no beta process external from the design team, that's going to be a big flashing light. The basically beta-tested Sigmar and added the point totals after its public release (aka, beta).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Thu, 17 Nov 2016 10:31:08 -0000</pubDate></item><item><title>Re: 40K: The (Psychic) Power of Choice</title><link>http://www.belloflostsouls.net/2016/10/40k-the-psychic-power-of-choice.html#comment-2951826039</link><description>&lt;p&gt;My resistance to a system like this has nothing to do with balance. The game is already complex enough, and this system adds another layer of complexity paint to the wall.&lt;/p&gt;&lt;p&gt;But if balance is a concern, then I'd be worried that rules like these would create a widening power gulf between the haves and have nots of psychic powers. Reliability is a big deal in a game like 40k, and giving so much, even at a steep cost, will give armies that rely on specific psychic powers a big leg up.&lt;/p&gt;&lt;p&gt;Of course, only testing will tell, but an overhaul of the powers themselves would need to happen for such a drastic shift in process.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Sat, 15 Oct 2016 10:37:48 -0000</pubDate></item><item><title>Re: New 40k FAQ&amp;#8217;s and Hilarity Ensues</title><link>http://www.belloflostsouls.net/2016/08/new-40k-faqs-and-hilarity-ensues.html#comment-2840138833</link><description>&lt;p&gt;He provided the information and gave opinion on it. There was plenty of substance that I was interested to read.&lt;/p&gt;&lt;p&gt;Not everyone reads every bit of everything that comes out, that's why articles like this exist.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Tue, 16 Aug 2016 08:09:11 -0000</pubDate></item><item><title>Re: New 40k FAQ&amp;#8217;s and Hilarity Ensues</title><link>http://www.belloflostsouls.net/2016/08/new-40k-faqs-and-hilarity-ensues.html#comment-2838616088</link><description>&lt;p&gt;Because someone had an opinion on something that happened. It's how everything gets written on the internet.&lt;/p&gt;&lt;p&gt;If you have any other questions about what Blogs are, or how that sort of thing works, I'm sure others will be happy to help too!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Mon, 15 Aug 2016 10:52:28 -0000</pubDate></item><item><title>Re: Goatboy's 40k Monday Pow Wow - Initial Games with Demons | Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2013/03/goatboys-40k-monday-pow-wow-initial.html#comment-841862315</link><description>&lt;p&gt;If you weren't a coward you'd pack your daemons up and fly here to Sacramento and play me! But alas, it's clear that your terrified to face my Grey Knights and it in no way has anything to do with spending $800 to play one game of 40k.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Mon, 25 Mar 2013 13:46:57 -0000</pubDate></item><item><title>Re: Quest for Fun!: Top Game Companies 2012</title><link>http://blackdiamondgames.blogspot.com/2012/12/top-game-companies-2012.html#comment-736373415</link><description>&lt;p&gt;I'll pass that up the chain to the right people. I might not be possible logistically (Gen con is a big push for us, and often we have to get the product shipped to us there, then we send it back to our warehouse to go out, or we have some there, but not a lot). I design the games, so I'm just guessing. But I'll make sure the right people know that if we can figure something out, it will help a lot.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Fri, 14 Dec 2012 15:29:47 -0000</pubDate></item><item><title>Re: Quest for Fun!: Top Game Companies 2012</title><link>http://blackdiamondgames.blogspot.com/2012/12/top-game-companies-2012.html#comment-736345878</link><description>&lt;p&gt;As a developer for a game company (Wyrd) this is a fantastic slice of information. You're right that we shouldn't read the world into the data, but there is a lot to consider even with your caveats. I especially appreciate you "Coca Cola Line". I think that kind of baseline is extremely useful.&lt;/p&gt;&lt;p&gt;I do have a question (although self serving so my apologies). I'm curious how Wyrd sits on the list. It looks like we are in the "Other" category, but if you don't currently carry us (Malifaux mainly) then that would also explain it.&lt;/p&gt;&lt;p&gt;What can we do improve that? Is it just a matter of growing our brand, or is there something that, for your store at the least, holds us under the line? Again, fantastic post!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Fri, 14 Dec 2012 15:02:45 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/open-thread-most-innovative-new-wargame.html#comment-716988634</link><description>&lt;p&gt;Obviously, the post-forumula thesis requires a re-defining of a considerable number of our process and resolution procedures. While games such as Infinity may seem, on the surface, to be "enjoyable" simply because I, and so many others experience a sensation, or emotional quasi-state, that one would traditionally define as "pleasure", it becomes increasingly important for me to stubbornly defend views that I don't really feel passionate about by employing a logical tactical that is essentially a "filli-bluster", to coin a phrase. Otherwise, I might allow myself to grow as a person, and we wouldn't want that. I'm fat enough.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Thu, 22 Nov 2012 13:02:43 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/open-thread-most-innovative-new-wargame.html#comment-716590937</link><description>&lt;p&gt;I certainly like infinity. The one that I've been enjoying recently has been Dystopian wars. I'm not what you would call a "naval battles" guy. Thematically it doesn't hook me. The mechanics, however, are nice and fluid (HAHA PUN!... GET IT? NAVY? FLUID! I KNOW RIGHT!) plus the resolution system is clean. Although my friend usually beats me... so obviously something is broken.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Thu, 22 Nov 2012 02:30:44 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/open-thread-most-innovative-new-wargame.html#comment-716589785</link><description>&lt;p&gt;Support my point? No no... no... this is the internet!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Thu, 22 Nov 2012 02:28:17 -0000</pubDate></item><item><title>Re: Designer's Corner: Mack Martin on Game Theory of Dice | Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/designers-corner-mack-martin-on-game.html#comment-716465259</link><description>&lt;p&gt;Shameless self promotion is a tried and true tradition of game design Phase_Assassin. Sometimes you gotta do it if you want to make your game happen!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Wed, 21 Nov 2012 21:42:59 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/open-thread-most-innovative-new-wargame.html#comment-715374995</link><description>&lt;p&gt;Am I allowed to vote or is that cheating?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Tue, 20 Nov 2012 19:20:38 -0000</pubDate></item><item><title>Re: 40K LORE: Before Tigurius there was... This Dude | Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/40k-lore-before-tigurius-there-was-this.html#comment-713949642</link><description>&lt;p&gt;That's a very good way to view it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Mon, 19 Nov 2012 12:13:51 -0000</pubDate></item><item><title>Re: Tournament Post Mortem: Lessons Learned and 2013 | Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/tournament-post-mortem-lessons-learned.html#comment-711107940</link><description>&lt;p&gt;If any tournament started doing 1500, I'd be there with bells on. Faster games, and you have to make some really hard choices. The Metagame is very different at 1500.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Thu, 15 Nov 2012 13:01:31 -0000</pubDate></item><item><title>Re: Tournament Post Mortem: Lessons Learned and 2013 | Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/tournament-post-mortem-lessons-learned.html#comment-710569225</link><description>&lt;p&gt;It was a fantastic event. Even though I didn't play, I had a great time, and was really impressed!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Wed, 14 Nov 2012 19:15:38 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/designers-corner-in-defense-of-d6.html#comment-710525414</link><description>&lt;p&gt;That's where Infinity uses challenges presented by the system to make a more interesting game. This is a very good example of how a core systems internal challenges can be overcome and actually make the game more interesting.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Wed, 14 Nov 2012 18:24:54 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/40k-whats-in-name-primarch-edition.html#comment-710320251</link><description>&lt;p&gt;This is just a fantastic article!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Wed, 14 Nov 2012 14:52:30 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/designers-corner-in-defense-of-d6.html#comment-709582712</link><description>&lt;p&gt;It uses non-euclidean geometry.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Tue, 13 Nov 2012 18:42:51 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/designers-corner-in-defense-of-d6.html#comment-709514691</link><description>&lt;p&gt;According to the Oxford English Dictionary, dice is historically the plural of die, however in modern standard English dice is used as both the singular and plural form.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Tue, 13 Nov 2012 17:21:07 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2012/11/designers-corner-in-defense-of-d6.html#comment-709512692</link><description>&lt;p&gt;Ah. I've downloaded the quick start rules. I'll have to give them a look see. Thanks Whitestar!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Miggidy_Mack</dc:creator><pubDate>Tue, 13 Nov 2012 17:19:17 -0000</pubDate></item></channel></rss>