<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Kim_Blake</title><link>http://disqus.com/by/Kim_Blake/</link><description></description><atom:link href="http://disqus.com/Kim_Blake/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 26 Jun 2009 12:17:05 -0000</lastBuildDate><item><title>Re: Do developers even want to talk to their customers?</title><link>http://www.gamesbrief.com/2009/06/do-developers-even-want-to-talk-to-their-customers/#comment-11778541</link><description>&lt;p&gt;So do I, for sure - perhaps I should have said 'third party developers' instead.&lt;/p&gt;&lt;p&gt;Interestingly, Rare became a much more open, or rather visible, studio when Microsoft took them over.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kim_Blake</dc:creator><pubDate>Fri, 26 Jun 2009 12:17:05 -0000</pubDate></item><item><title>Re: Do developers even want to talk to their customers?</title><link>http://www.gamesbrief.com/2009/06/do-developers-even-want-to-talk-to-their-customers/#comment-11778176</link><description>&lt;p&gt;Perhaps we were all paying attention to the presentations instead of twittering ;)&lt;/p&gt;&lt;p&gt;In general I think developers themselves would be only too happy to be more open - as you mention, it is often related to what publishers will allow. Significantly, the 3 you mention (Paul, Martyn and Mark) are all selling and marketing their own IP.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kim_Blake</dc:creator><pubDate>Fri, 26 Jun 2009 12:08:01 -0000</pubDate></item></channel></rss>