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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Geoff_D</title><link>http://disqus.com/by/Geoff_D/</link><description></description><atom:link href="http://disqus.com/Geoff_D/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 11 Feb 2009 07:18:00 -0000</lastBuildDate><item><title>Re: FSInsider Comments On Closure Of Aces Studio</title><link>http://www.flightsimx.co.uk/announcements/fsinsider-comments-on-closure-of-aces-studios/#comment-6174192</link><description>&lt;p&gt;Assuming the addon market is bigger than the Microsoft FS product market.&lt;/p&gt;&lt;p&gt;At least, far more people make a living from the addon market,  than the 100+ FSMP development team.&lt;/p&gt;&lt;p&gt;So why should the Microsoft "tail"  continue to wag  the "Addon Market Dog".&lt;/p&gt;&lt;p&gt;Does the Flight Sim Community really NEED  Microsoft anymore, now that they are not producing or promissing something that the consumer may want.&lt;/p&gt;&lt;p&gt;Personally, I believe that Microsoft is now permanently out of the "Flight Simulator" market ( even ESP is closed down),   and if the end up doing a GAME  to do with flying,  the n thats just what it will be,   just another "average" Game,  with modest development cost, and a hopefully good return on investment.&lt;/p&gt;&lt;p&gt;I also think that time will show that Microsoft pulling out of the Flight SIMULATOR market,  will end up being the best thing for the FS Community.      It now leaves the door or opportunity open to others, to produce the FS ENGINE,  that will power the next generation of addons from the addon developers.&lt;/p&gt;&lt;p&gt;FSX is "Old technology"  and a new Modern FS, developed by a team of DYNAMIC, forward thinking Professionals, now has a far better chance of success, than anything an aging "old school"  company  can produce.&lt;/p&gt;&lt;p&gt;Microsoft,  with it's enormous overheads, and massive managment structure,  and SHAREHOLDERS,  has to make massive profits  on any product,  just to continue to exist.     Lean, mean, HUNGRY addon developers,  can make a far better product, at far less expense.&lt;/p&gt;&lt;p&gt;So, I am extremely EXCITED about the future of Flight Simulation ( Both in the public consumer market, and the Commercail &amp;amp; Military arena).&lt;/p&gt;&lt;p&gt;If one takes one head out of MSFS, and looks around at the evolving technologies, the future for FS is very promissing.    MSFS and X-Plane were a stepping stone to where we are now...  and now is a good time to move on to the next generation of FS Product, created  and SUPPORTED  by a new generation of professional developer.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Geoff_D</dc:creator><pubDate>Wed, 11 Feb 2009 07:18:00 -0000</pubDate></item></channel></rss>