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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Dotcommer</title><link>http://disqus.com/by/Dotcommer/</link><description></description><atom:link href="http://disqus.com/Dotcommer/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 08 Feb 2018 23:45:55 -0000</lastBuildDate><item><title>Re: Facebook Introduces Free Animation Tools For Quill</title><link>http://www.cartoonbrew.com/tools/facebook-introduces-free-animation-tools-quill-156490.html#comment-3749826895</link><description>&lt;p&gt;I thought this team got cancelled!  Am I crazy?  I could have sworn it was shut down by facebook, but here it is in amazing new detail.  Really awesome to see.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Thu, 08 Feb 2018 23:45:55 -0000</pubDate></item><item><title>Re: Watch: &amp;#8216;LogiX&amp;#8217; is an Impressive Multi-User Visual Programming Interface for VR</title><link>https://www.roadtovr.com/watch-logix-impressive-multi-user-visual-programming-interface-vr/#comment-3718474077</link><description>&lt;p&gt;Not everything revolves around the US, Fred.  Also, there's captions.  This is a non issue.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sun, 21 Jan 2018 01:37:59 -0000</pubDate></item><item><title>Re: IKEA is Gifting 14,000 VR Headsets to Its Employees This Holiday Season</title><link>https://www.roadtovr.com/ikea-gifting-14000-vr-headsets-employees-holiday-season/#comment-3677445275</link><description>&lt;p&gt;weird they didn't go for a daydream view...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sun, 24 Dec 2017 19:49:20 -0000</pubDate></item><item><title>Re: Google Releases ARCore for Android, The Company&amp;#8217;s Answer to Apple ARKit</title><link>https://www.roadtovr.com/google-releases-arcore-android-companys-augmented-reality-answer-apple-arkit/#comment-3493550312</link><description>&lt;p&gt;You're adorable when you bitch about things you don't understand.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Wed, 30 Aug 2017 00:17:55 -0000</pubDate></item><item><title>Re: Studio Behind &amp;#8216;Surge&amp;#8217; Launches First VR Game &amp;#8216;KIN&amp;#8217; on Gear VR, Headed to Rift in January 2018</title><link>https://www.roadtovr.com/kin-teaser-house-of-secrets/#comment-3474050694</link><description>&lt;p&gt;"coming to gearVR and oculus rift", lol, thats a bold strategy, lets see if it works out for them!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Fri, 18 Aug 2017 01:25:53 -0000</pubDate></item><item><title>Re: Getting Nazis Fired via Social Media is as American as Apple Pie - by Justin Rosario</title><link>http://thedailybanter.com/2017/08/getting-nazis-fired-via-social-media-is-as-american-as-apple-pie-draft-share-preview-publish/#comment-3466601407</link><description>&lt;p&gt;Its good Top Dog fired that employee, but they should not be rewarded for "doing the right thing".  They too are just as prejudice.  Top Dog criticized Google for firing its employee who equated women to being genetically inferior and unfit for computer science work.  So Top Dog is allowed to fire their alt-right employee, but shame on Google for doing the right thing as well?  Fucking hypocrites!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sun, 13 Aug 2017 21:00:09 -0000</pubDate></item><item><title>Re: 6 VR Experiences Nominated for 2017 Emmy Awards, Oculus Receives Multiple Nominations</title><link>https://www.roadtovr.com/6-vr-experiences-nominated-2017-emmy-awards/#comment-3416554436</link><description>&lt;p&gt;Platform exclusivities will be the death of VR.  Facebook is crippling this industry by being uncooperative.  The biggest earners in the VR industry are cross platform games. There's a reason Vive has sold so many more headsets and has so much more content than Oculus.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Fri, 14 Jul 2017 10:52:21 -0000</pubDate></item><item><title>Re: The 5 Best Cross-Play Multiplayer Games for PC VR &amp;#038; PlayStation VR</title><link>https://www.roadtovr.com/best-cross-compatible-multiplayer-games-for-rift-vive-psvr/#comment-3411061151</link><description>&lt;p&gt;Definitely.  Although I'm guessing the reason it wasn't mentioned is because its still in alpha.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Tue, 11 Jul 2017 08:52:51 -0000</pubDate></item><item><title>Re: Valve Reveals More Detail on &amp;#8216;Knuckles&amp;#8217; Motion Controllers</title><link>https://www.roadtovr.com/valve-reveals-detail-knuckles-motion-controllers/#comment-3383765503</link><description>&lt;p&gt;Hahahah, omg, you're STILL trolling these forums?  Bro, give it a break!  All you do is shit-talk with out proving anything.  You're useless to conversation.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sat, 24 Jun 2017 10:55:50 -0000</pubDate></item><item><title>Re: This is &amp;#8216;Xbox One X&amp;#8217;, Microsoft&amp;#8217;s VR Powerhouse Coming November 7th</title><link>https://www.roadtovr.com/project-scorpio-named-xbox-one-x-launch-date-xbox-vr/#comment-3354282332</link><description>&lt;p&gt;Xbox One X, or as it will soon be know adorably as, "Xbonx"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sun, 11 Jun 2017 18:39:38 -0000</pubDate></item><item><title>Re: Palmer&amp;#8217;s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, &amp;#038; His Next Project</title><link>https://www.roadtovr.com/palmer-luckey-post-oculus-facebook-interview-part-2/#comment-3305702917</link><description>&lt;p&gt;Yeah, good luck getting any new ideas off the ground with your new found notoriety.  I sure as hell wouldn't want to be associated with a political troll with frighteningly right-wing beliefs.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sun, 14 May 2017 16:11:06 -0000</pubDate></item><item><title>Re: Report: VR And AR Developers Aren&amp;#8217;t Making Enough Money To Justify Investments</title><link>https://uploadvr.com/vr-ar-developers-investment/#comment-3305463049</link><description>&lt;p&gt;lol, what an incredibly tone-deaf comment.  What other brilliant ideas do you have?  Pink ribbons and shoe-shopping experiences?&lt;br&gt;While I agree, getting women involved in VR is important, you don't get them involved by trying to appeal to them from a male perspective of a stereotypical woman.  This is 2017 FFS.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sun, 14 May 2017 13:02:21 -0000</pubDate></item><item><title>Re: Dear Angelica Is the Film—and Filmmaking Tool—VR Needs</title><link>https://www.wired.com/2017/01/oculus-dear-angelica-premiere/#comment-3110567656</link><description>&lt;p&gt;Maybe she should go to Tiltbrush now?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Fri, 20 Jan 2017 19:45:25 -0000</pubDate></item><item><title>Re: Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration</title><link>http://uploadvr.com/exclusive-otoy-bringing-lightfield-baking-unity-integration/#comment-3095271454</link><description>&lt;p&gt;Any plans for Daydream?  I realize a lot of Daydream apps are probably built using Unity, but it sounds like you're tailoring the functionality to Samsung devices.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Thu, 12 Jan 2017 02:00:28 -0000</pubDate></item><item><title>Re: NOLO VR Promises $99 Positional Tracking and SteamVR Gaming on Any Mobile VR Headset</title><link>https://www.roadtovr.com/nolo-mobile-vr-positional-tracking-system-compatible-steamvr-ces-2017/#comment-3081072397</link><description>&lt;p&gt;Hahaha, you're like a little child in a school yard, taunting everyone that you know something everyone else doesn't.  You're quite adorable.  I look forward to your amazing tech that you'll release to back up all your claims.  I'm sure it'll revolutionize the VR/AR industries, because otherwise if would be absolutely embarrassing and career-ending for you!  But you have nothing to worry about, I'm sure.  hahahaha!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Tue, 03 Jan 2017 12:24:53 -0000</pubDate></item><item><title>Re: The Best VR Headset for Your Phone (So Far)</title><link>http://thewirecutter.com/reviews/best-vr-headset-for-your-phone/#comment-3074677249</link><description>&lt;p&gt;I think you've got a typo there.  I assume you mean "3DOF".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Thu, 29 Dec 2016 19:31:37 -0000</pubDate></item><item><title>Re: Visualising UI Solutions for Our Mixed Reality Future</title><link>https://www.roadtovr.com/visualising-ui-solutions-mixed-reality-future/#comment-3064563008</link><description>&lt;p&gt;You're actually entirely wrong about all your assumptions (including microwave radiation), and I'm not sure where you're getting your info.  My source is I've actually used Soli.  You can get all 10 digits accurately tracked and depth up to about 4 or 5 inches, in a footprint close to 1cm^2.  Thats pretty remarkable, especially as some early testers have done things like use Soli to detect different metals, liquids, containers, etc.&lt;/p&gt;&lt;p&gt;Your opinions seem severely misguided.  I hope you do more research before blasting at others because their thoughts don't align with your heavily opinionated views.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Thu, 22 Dec 2016 12:06:02 -0000</pubDate></item><item><title>Re: Oculus&amp;#8217; &amp;#8216;Henry&amp;#8217; Becomes the First VR Film to Win an Emmy</title><link>https://www.roadtovr.com/oculus-henry-becomes-the-first-vr-movie-to-win-an-emmy/#comment-2883870315</link><description>&lt;p&gt;Its incredible the megaphone effect Oculus has regarding this stuff, yet google's Spotlight Stories team has been around longer and has solved so much more of the VR narrative problem, with actual branching storylines and even true interactive choose your own endings, not to mention real compelling stories that actually pull on your emotions much like an actual Pixar film.&lt;/p&gt;&lt;p&gt;Henry is pretty, and not much else.  To call it interactive is laughable as he only looks at the viewer once (more of a glance really), and then you're forgotten about for the rest of the show.  The only interactivity is your ability to lean around a little from where you're sitting.  Clearly with how out of touch the Emmy committee is with this new medium, it didn't take much to blow their minds.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Fri, 09 Sep 2016 01:59:51 -0000</pubDate></item><item><title>Re: Oculus Explains Why They Didn&amp;#8217;t Launch Touch with the Rift (Even Though They &amp;#8220;Could Have&amp;#8221;)</title><link>https://www.roadtovr.com/oculus-explains-why-they-didnt-launch-touch-with-the-rift-even-though-they-could-have/#comment-2862639113</link><description>&lt;p&gt;Wow.  The thought process behind this is so asinine I can't even...&lt;/p&gt;&lt;p&gt;Meanwhile, valve kicked out everything, and here we are with a ton of engaging room-scale games, and a flourishing developer community exploring new forms of locomotion and interaction.  More developers are making games for the Vive because it has all the components needed for room-scale, and the developers can be assured everyone will have the same hardware to play with.  Rift devs are building seated/standing experiences and finely tuning them, and then have to somehow turn around implementing the touch controllers into their games.  I don't know how Rift devs can keep making games with all these middle fingers Oculus is giving them....&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sat, 27 Aug 2016 14:27:36 -0000</pubDate></item><item><title>Re: &amp;#8216;New Retro Arcade&amp;#8217; Tech Demo Launches with HTC Vive and Rift CV1 Support on Steam</title><link>https://www.roadtovr.com/new-retro-arcade-tech-demo-htc-vive-steam-roomscale-motion-controllers/#comment-2754158221</link><description>&lt;p&gt;If its not available to purchase or play, it has not launched.  This is a bait-click headline and you guys should be ashamed of that.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Mon, 27 Jun 2016 22:14:55 -0000</pubDate></item><item><title>Re: Developer Teases Room-scale Version of &amp;#8216;New Retro Arcade&amp;#8217; for HTC Vive</title><link>https://www.roadtovr.com/new-retro-arcade-htc-vive-steamvr-room-scale-motion-input-virtual-arcade/#comment-2651623093</link><description>&lt;p&gt;Finally, we'll have a way to properly explain to future generations why "our" generation and childhood were some of the best!  :p&lt;/p&gt;&lt;p&gt;"What the heck is Galaga?", "here, put this on".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sat, 30 Apr 2016 21:04:50 -0000</pubDate></item><item><title>Re: Valve Proclaims &amp;#8220;VR IS HERE&amp;#8221; to Millions of Steam Users, New Vive Promo Focuses on Group-Play</title><link>https://www.roadtovr.com/valve-proclaims-vr-millions-steam-users-new-vive-promo-focuses-group-play/#comment-2608676828</link><description>&lt;p&gt;*SIGH*....  Pre-ordered both headsets within minutes of their pre-order launches.  Still have 0 headsets.  Not even confirmation emails that they're on their way!  :(&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Tue, 05 Apr 2016 23:03:36 -0000</pubDate></item><item><title>Re: Multiplayer &amp;#8216;Siege VR&amp;#8217; Prototype Highlights Solid STEM Tracking Performance</title><link>https://www.roadtovr.com/multiplayer-castle-siege-prototype-highlights-solid-stem-tracking-performance/#comment-2587460610</link><description>&lt;p&gt;Wouldn't this be funny if everyone ends up buying these to supplement the lack of motion controllers with the Oculus, and then no one ends up buying the actual Oculus touch controllers when they finally come out?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Thu, 24 Mar 2016 16:36:48 -0000</pubDate></item><item><title>Re: Developer Pushes Valve&amp;#8217;s Lighthouse Tracking to its Limits</title><link>https://www.roadtovr.com/developer-pushes-valves-lighthouse-tracking-to-its-limits/#comment-2541700066</link><description>&lt;p&gt;I love these guys.  They're one of the few VR indie devs with a great looking VR game right out of the gate.  I hope they'll consider Oculus as well once the touch controllers come out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sun, 28 Feb 2016 12:25:04 -0000</pubDate></item><item><title>Re: &amp;#8216;Duck Hunt&amp;#8217; in VR is a Faithful Recreation of the Classic NES Shooter</title><link>https://www.roadtovr.com/duck-hunt-vr-faithful-recreation-classic-nes-shooter/#comment-2511829347</link><description>&lt;p&gt;I love everything about this.  Give this guy a CV1 and some touch controllers!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dotcommer</dc:creator><pubDate>Sat, 13 Feb 2016 13:10:28 -0000</pubDate></item></channel></rss>