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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Dolohov</title><link>http://disqus.com/by/Dolohov/</link><description></description><atom:link href="http://disqus.com/Dolohov/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 10 Dec 2009 06:56:34 -0000</lastBuildDate><item><title>Re: Rettic&amp;#039;s Log: Passage</title><link>http://rettic.com/post/277163632#comment-25414532</link><description>&lt;p&gt;Very nice way to summarize mate, I really enjoyed that style.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Thu, 10 Dec 2009 06:56:34 -0000</pubDate></item><item><title>Re: Subs Ended</title><link>http://www.dawnofeve.com/2009/07/26/subs-ended/#comment-13650635</link><description>&lt;p&gt;Sorry to see you go...best of luck in the future&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Mon, 27 Jul 2009 09:09:27 -0000</pubDate></item><item><title>Re: Time for an update</title><link>http://www.dawnofeve.com/2009/03/05/time-for-an-update/#comment-13650611</link><description>&lt;p&gt;As one of the original "muses" for "A Mule In EvE's' background and look and feel I am glad you are back in the saddle again :)  I hope things allow you to play as you like and enjoy EvE!  Best of luck in that regards as well as with SW.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Thu, 05 Mar 2009 21:03:24 -0000</pubDate></item><item><title>Re: Casual Corp In Eve</title><link>http://www.sobaseki.com/wordpress/2009/02/05/casual-corp-in-eve/#comment-6508119</link><description>&lt;p&gt;Morph, first things first, you are doing yourself a disservice to avoid 0.0.  There are some casual corps out there.  Sadly I have lost touch with some of the ones I knew of.  While I like the Raven, and her strengths she has large weaknesses in low sec or 0.0 I would avoid bringing it there.  Best of luck mate.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Fri, 06 Feb 2009 08:57:49 -0000</pubDate></item><item><title>Re: Blog Banter #4 - Adapt or Die | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2009/01/31/blog-banter-4-adapt-or-die/#comment-6508075</link><description>&lt;p&gt;Wellrginally this was asked back in October bro, and I tried ot make it generic with the,'we the EVE bloggers"  yes we all play to varying amounts...I just wasn't sure how to start it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Sat, 31 Jan 2009 10:56:38 -0000</pubDate></item><item><title>Re: Ghost Training | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2009/01/26/ghost-training/#comment-6508071</link><description>&lt;p&gt;Hmm I disagree...I have 1 main (Manasi) and one alt the alt has done NOTHING but train as long as I have owned it.  I have never ghost trained my alt.  I pay to play(train)..I look it more as an investment..All 5 with all learning skills(basic + adv)  and getting better all the time I'm training now for adv wep upgrades and lasers atm...am I upset that people took advantage?...no EvE encourages that... do I miss it?  Nope.&lt;/p&gt;&lt;p&gt;It is always nice to have "an ace in the hole" that noone knows about...you never know when you might need that.  ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Mon, 26 Jan 2009 17:29:17 -0000</pubDate></item><item><title>Re: Navy Raven</title><link>http://www.sobaseki.com/wordpress/2008/12/15/navy-raven/#comment-6508055</link><description>&lt;p&gt;Hey bro be really careful with the CNR they are qute a nice kill to add to any killboard and people love to hit them just for fun.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Mon, 15 Dec 2008 07:13:47 -0000</pubDate></item><item><title>Re: Turkey is Primary!</title><link>http://www.dawnofeve.com/2008/11/26/turkey-is-primary/#comment-13650610</link><description>&lt;p&gt;Dawn, great pic, BTW we have 1056 pilots in VNG ( Goonspace) earlier today and we lagged the system out HARD, as it turned out we had more pilots there than in Jita.  Granted most of us got stuck and could not load the grid from the gate and we got pwn3d cause of it but none the less was cool...Have a good Thanksgiving&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Tue, 25 Nov 2008 21:16:23 -0000</pubDate></item><item><title>Re: Thoughts on Quantum Rise | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2008/11/20/thoughts-on-quantum-rise/#comment-6508037</link><description>&lt;p&gt;Really?  You think that it is not good?  &lt;br&gt;Granted not too many shiney's but if I wanted shiny's I'd go to WoW.  I can think of several benefits that came in.  Perhaps your right that it was not as big as EA in terms of scope and whatnot.  It seems that a lot of work went into balancing things so that everyone can benefit.  T1 frigates ahve viability. Speed is not the solution to everything anymore.  Assault Frigates are now viable again.  Tactical choices around capturing someone, became more and varied.  There are actual choices again...rather than just fit MWD and go from there.  I will admit a little lacking of content and some tough time with grouping but the "rotating circle around my mods that is extremely annoying" is one of the best things yet." As an pilot that has been around a long while I enjoy the changes.  Maybe expansion inst too large and you could be right about that but I'd rather they tighten things up a bit TBH.&lt;/p&gt;&lt;p&gt;Sorry that your disappointed, but hey to each their own.&lt;/p&gt;&lt;p&gt;~Manasi&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Thu, 20 Nov 2008 10:05:20 -0000</pubDate></item><item><title>Re: Tech 2 Ship Invention | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2008/11/03/tech-2-ship-invention/#comment-6508026</link><description>&lt;p&gt;Morph T2 HAC Recons and Heavy interdictors currently go for about ~80M to ~90M which granted require the T1 hull but the profit on those hulls has to be huge.  As for the kitsune I fly one and I love it, might be a good starting place.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Mon, 03 Nov 2008 13:32:56 -0000</pubDate></item><item><title>Re: There and Back Again</title><link>http://www.dawnofeve.com/2008/08/07/there-and-back-again/#comment-13650578</link><description>&lt;p&gt;Wow what phenomenal color scheme...holy cow!  I absolutely love the background and ...well damn I am quite envious by now!  Look for ward to all your blog posts ( welcome aboard the pack )&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Tue, 30 Sep 2008 14:43:04 -0000</pubDate></item><item><title>Re: Eve Blog: Suicide Gank No More | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2008/08/06/eve-blog-suicide-gank-no-more/#comment-6507984</link><description>&lt;p&gt;good, I never liked that mechanic anyways , in low sec or 0.0 have at it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Wed, 06 Aug 2008 14:19:31 -0000</pubDate></item><item><title>Re: Dev Blog Nano No More | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2008/07/25/dev-blog-nano-no-more/#comment-6507972</link><description>&lt;p&gt;Hmm first comment did not go through....Good idea I hope it is done right.  Poor people who spent billions o snake implants to gain velocity over 8k on a cruiser.&lt;/p&gt;&lt;p&gt;-TheMule&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Fri, 25 Jul 2008 09:33:55 -0000</pubDate></item><item><title>Re: Dev Blog Nano No More | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2008/07/25/dev-blog-nano-no-more/#comment-6507971</link><description>&lt;p&gt;Holy Cow!  Bye bye ludicrous speed.  Those that spend ungodly sums of money are gonna be upset FOR SURE...but I hope it works well!&lt;/p&gt;&lt;p&gt;TY for the 411&lt;/p&gt;&lt;p&gt;-TheMule&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Fri, 25 Jul 2008 09:32:02 -0000</pubDate></item><item><title>Re: Minmatar Factional Warfare | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2008/06/21/factional-warfare-so-far/#comment-6507940</link><description>&lt;p&gt;Here  si the questions.  Will this drive people to play in 0.0?  If it DOES then I would consider it success, if it DOES NOT then I think they have quite a bit of trouble on their hands...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Mon, 23 Jun 2008 06:55:03 -0000</pubDate></item><item><title>Re: Minmatar Factional Warfare | Morphisat's Blog</title><link>http://www.sobaseki.com/wordpress/2008/06/21/factional-warfare-so-far/#comment-6507939</link><description>&lt;p&gt;Here is a thought for you....DFo you think CCP will add more rewards to the content, or do you think this will encourage more people to move towards to end game ( 0.0)?  If they boost rewards much then they will pull in 0.0 folks, if theykeep them the way they are it will go a little stale I wold imagine.  Tough line to walk for sure.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manasi</dc:creator><pubDate>Mon, 23 Jun 2008 06:52:56 -0000</pubDate></item></channel></rss>